* \var{kbresize_t_min} & (integer) See below. \\
* \var{kbresize_step} & (floating point) See below. \\
* \var{kbresize_maxacc} & (floating point) See below. \\
+ * \var{edge_resistance} & (integer) Resize edge resistance in pixels. \\
* \var{framed_transients} & (boolean) Put transients in nested frames. \\
* \var{float_placement_method} & (string) How to place floating frames.
* One of \codestr{udlr} (up-down, then left-right),