<P>
-<DIV ALIGN="CENTER"><A NAME="fig:classhierarchy"></A><A NAME="413"></A>
+<DIV ALIGN="CENTER"><A NAME="fig:classhierarchy"></A><A NAME="412"></A>
<TABLE>
<CAPTION ALIGN="BOTTOM"><STRONG>Figure 2.1:</STRONG>
Partial Ioncore, <SPAN CLASS="textit">mod_tiling</SPAN> and <SPAN CLASS="textit">mod_query</SPAN>
|-->WRegion
| |-->WClientWin
| |-->WWindow
- | | |-->WRootWin
| | |-->WMPlex
- | | | |-->WScreen
| | | |-->WFrame
+ | | | |-->WScreen
+ | | | |-->WRootWin
| | |-->WInput (mod_query)
| | |-->WEdln (mod_query)
| | |-->WMessage (mod_query)
<P>
<DL>
<DT><STRONG>Obj</STRONG></DT>
-<DD><A NAME="419"></A>
+<DD><A NAME="418"></A>
Is the base of Ion's object system.
<P>
</DD>
<DT><STRONG>WRegion</STRONG></DT>
-<DD><A NAME="420"></A>
+<DD><A NAME="419"></A>
is the base class for everything corresponding to something on the
screen. Each object of type WRegion has a size and position
relative to the parent WRegion. While a big part of Ion
<P>
</DD>
<DT><STRONG>WClientWin</STRONG></DT>
-<DD><A NAME="421"></A> is a class for
+<DD><A NAME="420"></A> is a class for
client window objects, the objects that window managers are
supposed to manage.
<P>
</DD>
<DT><STRONG>WWindow</STRONG></DT>
-<DD><A NAME="422"></A> is the base class for all
+<DD><A NAME="421"></A> is the base class for all
internal objects having an X window associated to them
(WClientWins also have X windows associated to them).
<P>
</DD>
<DT><STRONG>WRootWin</STRONG></DT>
-<DD><A NAME="423"></A> is the class for
+<DD><A NAME="422"></A> is the class for
root windows<A NAME="336"></A> of X screens<A NAME="337"></A>.
Note that an ''X screen'' or root window is not necessarily a
single physical screen<A NAME="338"></A> as a root window
- may be split over multiple screens when multi-head extensions
- such as Xinerama<A NAME="339"></A> are used. (Actually there
- can be only one WRootWin when Xinerama is used.)
+ may be split over multiple screens when hacks such as
+ Xinerama<A NAME="339"></A> are used. (Actually there can be only
+ one root window when Xinerama is used.)
<P>
</DD>
<P>
</DD>
<DT><STRONG>WScreen</STRONG></DT>
-<DD><A NAME="424"></A> is the class for objects
+<DD><A NAME="423"></A> is the class for objects
corresponding to physical screens. Screens may share a root
- window when Xinerama multihead extensions are used as explained
- above.
+ window when the Xinerama extension is used as explained above.
<P>
</DD>
<DT><STRONG>WFrame</STRONG></DT>
-<DD><A NAME="425"></A> is the class for frames.
+<DD><A NAME="424"></A> is the class for frames.
While most Ion's objects have no graphical presentation, frames basically
add to WMPlexes the decorations around client windows
(borders, tabs).
<P>
</DD>
<DT><STRONG>WGroup</STRONG></DT>
-<DD><A NAME="426"></A> is the base class for groups.
+<DD><A NAME="425"></A> is the base class for groups.
Particular types of groups are workspaces
- (WGroupWS<A NAME="427"></A>)
+ (WGroupWS<A NAME="426"></A>)
and groups of client windows
- (WGroupCW<A NAME="428"></A>).
+ (WGroupCW<A NAME="427"></A>).
</DD>
</DL>
<P>
<DL>
<DT><STRONG>WTiling</STRONG></DT>
-<DD><A NAME="430"></A> is the class for tilings
+<DD><A NAME="429"></A> is the class for tilings
of frames.
</DD>
<DT><STRONG>WSplit</STRONG></DT>
-<DD><A NAME="431"></A> (or, more specifically, classes
+<DD><A NAME="430"></A> (or, more specifically, classes
that inherit it) encode the WTiling tree structure.
</DD>
</DL>
<P>
<DL>
<DT><STRONG>WInput</STRONG></DT>
-<DD><A NAME="433"></A> is a virtual base class for the
+<DD><A NAME="432"></A> is a virtual base class for the
two classes below.
</DD>
<DT><STRONG>WEdln</STRONG></DT>
-<DD><A NAME="434"></A> is the class for the ''queries'',
+<DD><A NAME="433"></A> is the class for the ''queries'',
the text inputs that usually appear at bottoms of frames and sometimes
screens. Queries are the functional equivalent of ''mini buffers'' in
many text editors.
</DD>
<DT><STRONG>WMessage</STRONG></DT>
-<DD><A NAME="435"></A> implements the boxes for
+<DD><A NAME="434"></A> implements the boxes for
warning and other messages that Ion may wish to display to the user.
These also usually appear at bottoms of frames.
</DD>
<SPAN CLASS="arabic">2</SPAN>.<SPAN CLASS="arabic">2</SPAN>.<SPAN CLASS="arabic">2</SPAN>.<SPAN CLASS="arabic">1</SPAN> Parent-child relations</A>
</H4>
Each object of type WRegion has a parent and possibly a manager
-associated to it. The parent<A NAME="376"></A> for an object is always a
+associated to it. The parent<A NAME="375"></A> for an object is always a
WWindow and for WRegion with an X window (WClientWin,
WWindow) the parent WWindow is given by the same relation of
the X windows. For other WRegions the relation is not as clear.
<P>
-<DIV ALIGN="CENTER"><A NAME="fig:parentship"></A><A NAME="387"></A>
+<DIV ALIGN="CENTER"><A NAME="fig:parentship"></A><A NAME="386"></A>
<TABLE>
<CAPTION ALIGN="BOTTOM"><STRONG>Figure 2.2:</STRONG>
Most common parent-child relations</CAPTION>
<P>
WRegions have very little control over their children as a parent.
-The manager<A NAME="391"></A> WRegion has much more control over its
+The manager<A NAME="390"></A> WRegion has much more control over its
managed WRegions. Managers, for example, handle resize requests,
focusing and displaying of the managed regions. Indeed the manager--managed
relationship gives a better picture of the logical ordering of objects on
<P>
-<DIV ALIGN="CENTER"><A NAME="fig:managership"></A><A NAME="399"></A>
+<DIV ALIGN="CENTER"><A NAME="fig:managership"></A><A NAME="398"></A>
<TABLE>
<CAPTION ALIGN="BOTTOM"><STRONG>Figure 2.3:</STRONG>
Most common manager-managed relations</CAPTION>