-concepts and relations are explained. These include the module system
-and Ion's object and class hierarchies. While it might not at first
-occur that knowing such things would be necessary to \emph{configure}
-a program, this material is essential because of the object-oriented
-nature of most of Ion's scripting interface.
-
-The new user, fed up with the default key bindings and eager to just
-quickly configure Ion to his liking may question the reasons for
-exposing the ''heavy'' internal OO structure in the scripting and
-configuration interface. I'm not the one to blame him for that.
-Sure it would be faster to configure Ion to everyone's liking
-if a simpler binding configuration interface was provided. Such an
-interface would, however, also be far more limited and make writing
-extensions more complicated and the advantages from using a real
-scripting language would be partly lost. One more advantage from
-a rich scripting and configuration interface is that it allows
-implementing scripts to read alternate configuration file formats,
-ones that could be, for example, modified by external configuration tools.
-
-In chapter \ref{chap:config} the very basic Ion configuration know-how
-is provided. All the different configuration files and their locations
-are explained and instructions are given to allow the reader to
-configure bindings and so-called ''winprops''. Chapter \ref{chap:gr}
-explains the notion of drawing engines and graphical styles and how to
-write new looks for Ion and more advanced aspects of Ion's scripting
-interface are documented in chapter \ref{chap:tricks} (a work in
-progress).
-
+concepts and relations are explained. These include the module system,
+and Ion's object (or ``region'') and class hierarchies. While it may
+not be necessary to study the latter for basic copy-paste modifications
+of configuration files -- for that you should not really need this
+manual either -- it is, however, essential to for more extensive
+customisation, due to the semi-object-oriented nature of most of
+Ion's scripting interface. Knowing the different object types also
+helps dealing with the different binding ``contexts'' (see
+Section \ref{sec:bindings}) that to some extent mirror these classes.
+
+The new user, fed up with the default key bindings and eager to
+just quickly configure Ion to his liking, may therefore just want
+to skip to Chapter \ref{chap:config}, and attempt to work from therefore.
+That chapter provides the very basic Ion configuration know-how
+is provided: all the different configuration files and their locations
+are explained, instructions are given to allow the reader to
+configure bindings and so-called ``winprops'', and the statusbar
+templates are also explained.
+
+Next, Chapter \ref{chap:gr} explains the notion of drawing engines
+and graphical styles and how to write new looks for Ion. More advanced
+aspects of Ion's scripting interface are documented in Chapter
+\ref{chap:tricks}.