-/**
- * get_client_address - acquire our local network address
- * @saddr: server's address
- * @caddr: filled in with our network address
- *
- * Discover a network address that the server will use to call us back.
- * On multi-homed clients, this address depends on which NIC we use to
- * route requests to the server.
- *
- * Use a connected datagram socket so as not to leave a socket in TIME_WAIT.
- *
- * Returns one if successful, otherwise zero.
- */
-int get_client_address(struct sockaddr_in *saddr, struct sockaddr_in *caddr)
-{
- socklen_t len = sizeof(*caddr);
- int socket, err;
-
- socket = get_socket(saddr, IPPROTO_UDP, CONNECT_TIMEOUT, FALSE, TRUE);
- if (socket == RPC_ANYSOCK)
- return 0;
-
- err = getsockname(socket, caddr, &len);
- close(socket);
-
- if (err && verbose) {
- nfs_error(_("%s: getsockname failed: %s"),
- progname, strerror(errno));
- return 0;
- }
- return 1;
-}
-