* \var{framed_transients} & (boolean) Put transients in nested frames. \\
* \var{float_placement_method} & (string) How to place floating frames.
* One of \codestr{udlr} (up-down, then left-right),
* \codestr{lrud} (left-right, then up-down), or
* \codestr{random}. \\
* \var{mousefocus} & (string) Mouse focus mode:
* \var{framed_transients} & (boolean) Put transients in nested frames. \\
* \var{float_placement_method} & (string) How to place floating frames.
* One of \codestr{udlr} (up-down, then left-right),
* \codestr{lrud} (left-right, then up-down), or
* \codestr{random}. \\
* \var{mousefocus} & (string) Mouse focus mode: