Subsections


1 Class and object hierarchies

While Ion does not not have a truly object-oriented design 1, things that appear on the computer screen are, however, quite naturally expressed as such ``objects''. Therefore Ion implements a rather primitive OO system for these screen objects and some other things.

It is essential for the module writer to learn this object system, but also people who write their own binding configuration files necessarily come into contact with the class and object hierarchies - you need to know which binding setup routines apply where, and what functions can be used as handlers in which bindings. It is the purpose of this section to attempt to explain these hierarchies. If you do not wish the read the full section, at least read the summary at the end of it, so that you understand the very basic relations.

For simplicity we consider only the essential-for-basic-configuration Ioncore, mod_tiling and mod_query classes. See Appendix [*] for the full class hierarchy visible to Lua side.

1.1 Class hierarchy

One of the most important principles of object-oriented design methodology is inheritance; roughly how classes (objects are instances of classes) extend on others' features. Inheritance gives rise to class hierarchy. In the case of single-inheritance this hierarchy can be expressed as a tree where the class at the root is inherited by all others below it and so on. Figure 1 lists out the Ion class hierarchy and below we explain what features of Ion the classes implement.

Figure 1: Partial Ioncore, mod_tiling and mod_query class hierarchy.
    Obj
     |-->WRegion
     |    |-->WClientWin
     |    |-->WWindow
     |    |    |-->WMPlex
     |    |    |    |-->WFrame
     |    |    |    `-->WScreen
     |    |    |         `-->WRootWin
     |    |    `-->WInput (mod_query)
     |    |         |-->WEdln (mod_query)
     |    |         `-->WMessage (mod_query)
     |    |-->WGroup
     |    |    |-->WGroupWS
     |    |    `-->WGroupCW
     |    `-->WTiling (mod_tiling)
     `-->WSplit (mod_tiling)

The core classes:

Obj
Is the base of Ion's object system.

WRegion
is the base class for everything corresponding to something on the screen. Each object of type WRegion has a size and position relative to the parent WRegion. While a big part of Ion operates on these instead of more specialised classes, WRegion is a ``virtual'' base class in that there are no objects of ``pure'' type WRegion; all concrete regions are objects of some class that inherits WRegion.

WClientWin
is a class for client window objects, the objects that window managers are supposed to manage.

WWindow
is the base class for all internal objects having an X window associated to them (WClientWins also have X windows associated to them).

WMPlex
is a base class for all regions that ``multiplex'' other regions. This means that of the regions managed by the multiplexer, only one can be displayed at a time.

WScreen
is an instance of WMPlex for screens.

WRootWin
is the class for root windows of X screens. It is an instance of WScreen. Note that an ``X screen'' or root window is not necessarily a single physical screen as a root window may be split over multiple screens when ugly hacks such as Xinerama are used. (Actually there can be only one root window when Xinerama is used.)

WFrame
is the class for frames. While most Ion's objects have no graphical presentation, frames basically add to WMPlexes the decorations around client windows (borders, tabs).

WGroup
is the base class for groups. Particular types of groups are workspaces (WGroupWS) and groups of client windows (WGroupCW).

Classes implemented by the mod_tiling module:

WTiling
is the class for tilings of frames.
WSplit
(or, more specifically, classes that inherit it) encode the WTiling tree structure.

Classes implemented by the mod_query module:

WInput
is a virtual base class for the two classes below.
WEdln
is the class for the ``queries'', the text inputs that usually appear at bottoms of frames and sometimes screens. Queries are the functional equivalent of ``mini buffers'' in many text editors.
WMessage
implements the boxes for warning and other messages that Ion may wish to display to the user. These also usually appear at bottoms of frames.

There are also some other ``proxy'' classes that do not refer to objects on the screen. The only important one of these for basic configuration is WMoveresMode that is used for binding callbacks in the move and resize mode.

1.2 Object hierarchies: WRegion parents and managers

1.2.1 Parent-child relations

Each object of type WRegion has a parent and possibly a manager associated to it. The parent for an object is always a WWindow and for WRegion with an X window (WClientWin, WWindow) the parent WWindow is given by the same relation of the X windows. For other WRegions the relation is not as clear. There is generally very few restrictions other than the above on the parent--child relation but the most common is as described in Figure 2.

Figure 2: Most common parent-child relations
    WRootWins
     |-->WGroupWSs
     |-->WTilings
     |-->WClientWins in full screen mode
     `-->WFrames
          |-->WGroupCWs
          |-->WClientWins
          |-->WFrames for transients
          `-->a possible WEdln or WMessage

WRegions have very little control over their children as a parent. The manager WRegion has much more control over its managed WRegions. Managers, for example, handle resize requests, focusing and displaying of the managed regions. Indeed the manager--managed relationship gives a better picture of the logical ordering of objects on the screen. Again, there are generally few limits, but the most common hierarchy is given in Figure 3. Note that sometimes the parent and manager are the same object and not all regions may have a manager, but all have a parent-a screen if not anything else.

1.2.2 Manager-managed relations

Figure 3: Most common manager-managed relations
    WRootWins
     |-->WGroupCWs for full screen WClientWins
     |    |-->WClientWins
     |    `-->WFrames for transients (dialogs)
     |         `--> WClientWin
     |-->WGroupWSs for workspaces
     |    |-->WTiling
     |    |    |-->WFrames
     |    |    |    `-->WGroupCWs (with contents as above)
     |    |    `-->possibly a WStatusBar or WDock
     |    |-->WFrames for floating content
     |    |-->possibly a WEdln, WMessage or WMenu
     |    `-->possibly a WStatusBar or WDock (if no tiling)
     `-->WFrames for sticky stuff, such as the scratchpad

Note that a workspace can manage another workspace. This can be achieved with the attach_new function, and allows you to nest workspaces as deep as you want.

1.3 Summary

In the standard setup, keeping queries, messages and menus out of consideration:



Footnotes

... design1
the author doesn't like such artificial designs